Tuesday, November 11, 2014

Basicmode r-281

This version brings greater changes in visuals, stability and in performance, Finally appeared a vote system for maps ( in future for other stuff like mute / kick / ban players ). The sheer size of whole gamemode has increased significantly, but size of files to download by player has been reduced to minimum. Files are download when are needed, so for example player when turn on shader and when no have files, files are downloaded.

Changelog:

  • updated meta.xml
  • fixed issue with revision file patch in zipped resource
  • fixed spectator
  • fixed issue with 'spawn on teammate' feature
  • pause and round code changes
  • fixed: impossible to jump on bmx
  • updated code to cout version number from git files
  • fixed: [ colors_asign ] player colors aren't properly removed when player quits the game.
  • restore code fixes
  • vote system
  • from now avatars are converted to dxt5 texture,
  • anti cut trees module,
  • changed behavior of vehicles health bars when player is in defense team,
  • updated position of some text in spectator module,
  • fixed annoying warnings
  • optimizations of client side script, significantly reduced cpu usage,
  • re-designed way to display ping, fps, packet loss and version on player screen,
  • fixes in spawning on teammate,
  • many minor changes,
  • updated some old functions
  • small fix for spawn selection gui
  • some blur shader and scoreboard changes,
  • reduce size of files to download of ~700 kb
  • new team selector,
  • updated acl request,
  • fixed some bugs with color asign,



Download:  [basicmode_r-281].rar ( 6.45 MB )



Sunday, August 17, 2014

Friday, July 4, 2014

BASICMODE R-242 RELASE

Nex relase...

Changelog:

  • new option 'alternative weapons balance',
  • updated colors generator in help cmd,
  • fixed an error in weapon pickups code, 
  • added new option 'only one heavy weapon', 


Download:  [basicmode_r-242].rar ( 6.64 MB )



BASICMODE R-240 RELASE

Nex relase, introducing new features, changes, bla bla, read changelog...

Changelog:

  • updated map image,
  • corrected bug in height spawn of flying vehicles,
  • fix to the selection of vehicles for Vortex, 
  • optimization of video memory usage,
  • alternate fonts in the case of absence of video memory to create fonts,
  • 'exiting from vehicles' has been changed, now vehicle automatically inhibit,
  • parachute from now is also avaliable when vehicle is in air ( flying veh ofc ), 
  • partially updated shaders, 
  • solve the problem of a serious video memory leak,
  • updated edf,
  • variant of vehcile health bar for drvier or passengers,
  • updated specator code, 
  • information about reducing force of the explosion is now delayed by 2s,
  • implementation of the 'interior system' and the 'system of forbidden zones',  
  • possibility to making bases in interiors, 
  • support to more than one markers in bases ( all can be captured ), 
  • option to enable / disable glitch 'fastsprint',
  • option to self remove from round by cmd /remove, 
  •  fixes in 'ghost system' for vehicles,
  •  solve problem with heli colisions on spawn, 
  •  fixed fonts issue in text messages 'killed by / you kill',
  •  weapons pickups has been removed from lobby,
  • from now weapon gui is also avaliable in lobby ( /gun cmd or key B ), 
  •  fixed issue with weapon switch when weapons switch goes crazy in infinite loop,
  • from now help pickups will be removed when player died, 
  •  improvements of 'help me' system: single blip, blip animation and new way to assign color to the blips,
  • from now chat isn't turn off durring selection of vehicle, 
  •  height of spawns to flying vehicles has been reduced,
  • weapon pickups system,
  •  fixed mta issue when player can't exit vehicle,
  • blocked  exit from vehicle when is frozen ( to avoid bugs and problems ),
  • new randomseed: prime numbers,
  •  blocked more than one gui windows with weapon selector at once,
  • fixed no informations of player quit from sever, 
  •  removed shader 'watershine',
  • new shaders: bump, water, dynamic sky & bloom,
  • system to download files in background ( reduces size of downloaded files needed to run gm, rest of files are downloading in background, this can help players with low internet speed ), 


Download:  [basicmode_r-240].rar ( 6.63 MB )



Wednesday, April 9, 2014

basicmode r-205 relase

The long awaited new version, I know I said that I relase it earlier, sorry for that. But I decided to relase it a little bit later because of bugs which i noticed relatively recently. I think it was worth the wait, all bugs which revealed in match between [ANO] and [MyP] ( "HypedUp Spring Cup" ) should be fixed. So enjoy, I'd like to recall about the possibilities of comment, in the case of questions, problems, etc.


Shortened changelog:



If you have any questions, issues, request, feel free to use comments on this page.

Tuesday, March 11, 2014

BasicMode r-152

Hi, it's time to relase another revision, 152. This time is in 'beta' stage, mass of fixes, new features and changes...


Shortened changelog:



If you have any questions, issues, request, feel free to use comments on this page.

Saturday, November 16, 2013

basicmode r-87 relase

Hello everyone, i think that version could be called 'full playable demo', with that version should be possible to play match but, still there missing a lot necessary functions.


Changelog:

  • re-made screen 'spawn selection',
  • restored shader depth of field ( by Ren712 ) ,
  • many small changes, fixes ( i don't remeber :D ) ,
  • changed the way of starting maps, in order to avoid incompatibilities issues when on the server are installed old bases, the new way  is as follows: ( all of commands are correct, you can use these which you want to )
    • /s type id
    • /.start type id ( with dot at the beginning )
    • /run type id
    • /exec type id
    • /base id
    • /arena id

Installation Manual 


Download [basicmode].rar  ~ 2.3 MB



If you have any questions, issues, request, feel free to use comments on this page.