Nex relase, introducing new features, changes, bla bla, read changelog...
Changelog:
- updated map image,
- corrected bug in height spawn of flying vehicles,
- fix to the selection of vehicles for Vortex,
- optimization of video memory usage,
- alternate fonts in the case of absence of video memory to create fonts,
- 'exiting from vehicles' has been changed, now vehicle automatically inhibit,
- parachute from now is also avaliable when vehicle is in air ( flying veh ofc ),
- partially updated shaders,
- solve the problem of a serious video memory leak,
- updated edf,
- variant of vehcile health bar for drvier or passengers,
- updated specator code,
- information about reducing force of the explosion is now delayed by 2s,
- implementation of the 'interior system' and the 'system of forbidden zones',
- possibility to making bases in interiors,
- support to more than one markers in bases ( all can be captured ),
- option to enable / disable glitch 'fastsprint',
- option to self remove from round by cmd /remove,
- fixes in 'ghost system' for vehicles,
- solve problem with heli colisions on spawn,
- fixed fonts issue in text messages 'killed by / you kill',
- weapons pickups has been removed from lobby,
- from now weapon gui is also avaliable in lobby ( /gun cmd or key B ),
- fixed issue with weapon switch when weapons switch goes crazy in infinite loop,
- from now help pickups will be removed when player died,
- improvements of 'help me' system: single blip, blip animation and new way to assign color to the blips,
- from now chat isn't turn off durring selection of vehicle,
- height of spawns to flying vehicles has been reduced,
- weapon pickups system,
- fixed mta issue when player can't exit vehicle,
- blocked exit from vehicle when is frozen ( to avoid bugs and problems ),
- new randomseed: prime numbers,
- blocked more than one gui windows with weapon selector at once,
- fixed no informations of player quit from sever,
- removed shader 'watershine',
- new shaders: bump, water, dynamic sky & bloom,
- system to download files in background ( reduces size of downloaded files needed to run gm, rest of files are downloading in background, this can help players with low internet speed ),