Shortened changelog:
If you have any questions, issues, request, feel free to use comments on this page.
- re-made screen 'spawn selection',
- restored shader depth of field ( by Ren712 ) ,
- many small changes, fixes ( i don't remeber :D ) ,
- changed the way of starting maps, in order to avoid incompatibilities issues when on the server are installed old bases, the new way is as follows: ( all of commands are correct, you can use these which you want to )
- /s type id
- /.start type id ( with dot at the beginning )
- /run type id
- /exec type id
- /base id
- /arena id
It's still alpha, not intended to be used as a full-fledged and fully functional gamemode, there still missing many of necessary features like spectator :D. So this release is focused on testing new added features and detection of the bugs.
- command /car /vehicle [ID]
- introduction of a limit of vehicles on one player
- new setting 'time to re-select weapons'
- command ( /gun /gunmenu /weapon /weapons ) [ID] for weapon change
- option to re-select team
- bounds system
- implementation of "player status" data type, informing of actual player location in script.
- restore system
- minor changes
- minor bugs fixes
later
[basicmode].rar - 2.24 MB