Changelog:
new option 'alternative weapons balance', updated colors generator in help cmd, fixed an error in weapon pickups code,added new option 'only one heavy weapon',
new option 'alternative weapons balance', updated colors generator in help cmd, fixed an error in weapon pickups code,added new option 'only one heavy weapon',
- updated map image,
- corrected bug in height spawn of flying vehicles,
- fix to the selection of vehicles for Vortex,
- optimization of video memory usage,
- alternate fonts in the case of absence of video memory to create fonts,
- 'exiting from vehicles' has been changed, now vehicle automatically inhibit,
- parachute from now is also avaliable when vehicle is in air ( flying veh ofc ),
- partially updated shaders,
- solve the problem of a serious video memory leak,
- updated edf,
- variant of vehcile health bar for drvier or passengers,
- updated specator code,
- information about reducing force of the explosion is now delayed by 2s,
- implementation of the 'interior system' and the 'system of forbidden zones',
- possibility to making bases in interiors,
- support to more than one markers in bases ( all can be captured ),
- option to enable / disable glitch 'fastsprint',
- option to self remove from round by cmd /remove,
- fixes in 'ghost system' for vehicles,
- solve problem with heli colisions on spawn,
- fixed fonts issue in text messages 'killed by / you kill',
- weapons pickups has been removed from lobby,
- from now weapon gui is also avaliable in lobby ( /gun cmd or key B ),
- fixed issue with weapon switch when weapons switch goes crazy in infinite loop,
- from now help pickups will be removed when player died,
- improvements of 'help me' system: single blip, blip animation and new way to assign color to the blips,
- from now chat isn't turn off durring selection of vehicle,
- height of spawns to flying vehicles has been reduced,
- weapon pickups system,
- fixed mta issue when player can't exit vehicle,
- blocked exit from vehicle when is frozen ( to avoid bugs and problems ),
- new randomseed: prime numbers,
- blocked more than one gui windows with weapon selector at once,
- fixed no informations of player quit from sever,
- removed shader 'watershine',
- new shaders: bump, water, dynamic sky & bloom,
- system to download files in background ( reduces size of downloaded files needed to run gm, rest of files are downloading in background, this can help players with low internet speed ),
- re-made screen 'spawn selection',
- restored shader depth of field ( by Ren712 ) ,
- many small changes, fixes ( i don't remeber :D ) ,
- changed the way of starting maps, in order to avoid incompatibilities issues when on the server are installed old bases, the new way is as follows: ( all of commands are correct, you can use these which you want to )
- /s type id
- /.start type id ( with dot at the beginning )
- /run type id
- /exec type id
- /base id
- /arena id
It's still alpha, not intended to be used as a full-fledged and fully functional gamemode, there still missing many of necessary features like spectator :D. So this release is focused on testing new added features and detection of the bugs.
- command /car /vehicle [ID]
- introduction of a limit of vehicles on one player
- new setting 'time to re-select weapons'
- command ( /gun /gunmenu /weapon /weapons ) [ID] for weapon change
- option to re-select team
- bounds system
- implementation of "player status" data type, informing of actual player location in script.
- restore system
- minor changes
- minor bugs fixes
later
[basicmode].rar - 2.24 MB